Category: Reports
-

Report: Download the European Key-Facts 2022 and discover the Future of Video Games in Europe
Considering a deep dive into the landscape of the European video game sector? the latest report of Video Games Europe and European Games Developer Federation (EGDF) provides a comprehensive view of the trends, statistics, and future trajectories. Before you delve into the details, here are some pivotal highlights: These insights merely scratch the surface. For…
-

Belgium’s Game Industry 2022: Brussels’ Untapped Potential
From humble beginnings, video games have evolved to become an integral part of our cultural landscape. Belgium is no exception, stamping its presence robustly on the global map. Video Games Companies in Belgium in 2022 In 2022, the Belgian video game sector witnessed significant expansion. With an impressive 21% growth rate, the nation was home…
-

Press Release: Insights 2022 on Belgian Video Games Sector.
We’re excited to share our latest press release that sheds light on the remarkable growth and dynamics of the Belgian video games sector in 2022. Prepared in collaboration with the Video Games Federation Belgium (VGFB) and a part of the broader BelgianGames initiative, including FLEGA WALGA and Games.brussels, this report dives deep into the annual…
-

Study: Video Games are a powerful Catalyst for Girls in Science, Technology, Engineering, and Mathematics
The world of video games is no longer just a form of entertainment. It’s becoming a powerful tool to inspire and encourage girls to pursue education in science, technology, engineering, and mathematics (STEM). A recent study by Dr. Anesa Hosein at the University of Surrey, as reported by Video Games Europe, has shed light on…
-

Report: European Video Games Industry Insight Report 2021
The European Game Developers Federation (EGDF), supported by Video Games Europe (VGE), has released its annual European Video Games Industry Insight Report for 2021. This comprehensive report aggregates national industry data from 24 European countries, including: Belarus, Belgium, Croatia, Czechia, Denmark, Finland, France, Germany, Greece, Iceland, Latvia, Lithuania, Netherlands, Norway, North Macedonia, Poland, Portugal, Romania,…
-

Report: Playing for the Planet 2022
The Playing for the Planet Alliance’s 2022 Annual Impact Report highlights the strong progress made by game studios towards decarbonization. The initiative, facilitated by the UN Environment Programme (UNEP), includes major studios like Sony Playstation, Microsoft Xbox, Supercell, Ubisoft, and Unity, with six more studios joining in 2022. One exciting initiative was the Green Game…
-

Games.brussels 2022-23 Brochure.
Games.brussels is excited to announce the release of the Games Made in Brussels brochure for 2022-2023, featuring some of the best video games made by local game studios in the Brussels-Capital Region. This year’s brochure is packed with thrilling games and fantastic studios, all created by passionate game developers. Featuring a diverse range of games…
-

Industry Report 2021: Industry Continues to Thrive in 2021, Latest Report Reveals Impressive Growth
The Belgian game industry has continued its upward trajectory in 2021, with the latest report showing significant growth in both turnover and employment. The sector now boasts 110 active companies, an increase of 26% from the previous year, and employs 935 people. The Belgian game industry has been growing at an impressive rate, and the…
-

European Key Facts 2021: Insights on Parental Control, Gender and Game Preferences
Video games are enjoyed by millions of people all around the world, and their popularity only continues to grow. In Europe, a majority of people between the ages of 6 and 64 have played a video game at some point in their lives. However, there are still misconceptions about who plays video games, how they…
-

VGFB: BelgianGames Key Facts 2021 booklet
The BelgianGames Key Facts 2021 booklet, published by VGFB, offers a comprehensive overview of the video game industry in Belgium. The report highlights the increased popularity of video games as a leisure activity, especially during the pandemic. The document presents essential data on the economic value of video games in Belgium and Europe, along with…



