Category: Lunch & Learn
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Lunch&Learn : Make your own Game Dev Hub
Forget the old GDD – Make your own Game Dev Hub: Tasks, Docs, and Team Flow A presentation by Morgane Deweerdt and Olivier Tohane Nunez about their uses of Obsidian to manage tasks in an evolving project at BottomUpGames. At BottomUpGames, Obsidian serves as a central hub for project management, documentation, and communication. This setup…
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Lunch&Pitch 25, a pitch-peer-review
For the Lunch&Learn of August, as Gamescom is right around the corner, we’re doing a Lunch&Pitch instead. You’ll get the chance to test your pitch in front of a friendly audience of fellow developers.Each participant will have 5 minutes to pitch, followed by 5 minutes of constructive feedback from the room. The goal is to…
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Lunch&Learn: Get Ready for Gamescom 2025!
For the Lunch&Learn of July, we’re welcoming Chris Hanney who will help us get ready for Gamescom! Whether it’s your first time attending or you want to get more out of the experience, this session is for you. We’ll cover all the essentials, from navigating the venue to tips and tricks for approaching publishers more…
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Lunch&Learn: A Parlay About Indie Game Marketing.
For the Lunch&Learn of May, we’re welcoming Robby Bisschop from Pirate PR! Robby will answer your questions and share his experience about video game indie marketing in a roundtable Q&A format. WHEN:May 20th, 2025 WHERE:Dansaert CentrumAalststraat 7/111000 Brussel. PROGRAM:12:30 – Q&A session13:30 – Networking and Lunch This event is free to attend but you need to…
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Lunch&Learn: The Role of a Video Game Producer
For the Lunch&Learn of April, we’re welcoming Xavier de Coster from Triangle Factory. He will give a general presentation of the role, tasks and responsabilities of a lead producer in a video game studio, as well as how sustain the growth of your studio. WHEN:April 9th, 2025 WHERE:Dansaert CentrumAalststraat 7/111000 Brussel. PROGRAM:12:30 – 30-minute presentation13:00…
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VAF Game Funding Explained: Insights & Best Practices
For the Lunch&Learn of March, we’re welcoming Christophe De bont from VAF.He will give a general presentation of what VAF is and how it can support your project. After a quick overview of the many VAF initiatives, he will focus on Brussels-specific cases, covering changes and improvements towards eligibility and accepted costs, as well as…
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Lunch & Learn: Do’s and Don’ts of Creative Europe MEDIA
Join Us for a Lunch & Learn Session with the Creative Europe Desks Belgium! Discover how to enhance your Creative Europe MEDIA proposals for video games and immersive content at this engaging and informative session. Following last year’s exceptionally high rating standards, this year’s event will center on essential best practices, including key “Do’s and…
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Lunch & Meet
We’re changing our Lunch&Learn formula slightly for a special event: an event where we welcome students from Interface3 for a casual lunch, to give them the chance to chat and meet with people from the video game industry. So no talks or conferences, just a casual lunch with sandwiches and drinks. It will be held…
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Lunch & Learn : Green IT – Info session
For this edition, we’re welcoming Dan Martens from GEL DANSAERT. He will explore how video game companies can adopt Green IT principles and become exemplary in sustainable digital practices. This session will cover the Brussels-specific strategies for reducing environmental impact, in line with the European Green Deal. You’ll also discover practical steps for achieving official…
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Lunch & Learn : Sound & Music – Pitch Session
For this occasion, we’re welcoming students from the Master in Applied & Interactive Music of Art², a high school based in Mons, Belgium. This special Lunch&Learn will take the form of a special pitch session, where we’ll get the chance to listen to some extract from the students: kind of reversed pitch session where, if…



