This comprehensive report aggregates national industry data from 24 European countries, including: Belarus, Belgium, Croatia, Czechia, Denmark, Finland, France, Germany, Greece, Iceland, Latvia, Lithuania, Netherlands, Norway, North Macedonia, Poland, Portugal, Romania, Serbia, Slovenia, Slovakia, Spain, Sweden, and the United Kingdom.
The report comprises two main sections. The first part presents Europe-wide data for 2021, providing total numbers, comparative data, and more. The second part offers country-specific information, which spans from 2018 to 2021, depending on the available data for each specific country.
Despite the ongoing COVID-19 pandemic, the European Union (EU) has seen a significant increase in the number of game developer studios and publishers, reaching over 5,500 in 2021. Furthermore, the industry has also seen growth in employment, with the number of people working in the industry increasing from 78,000 in 2020 to 85,000 in 2021.
The report covers a wide range of industry data, including the number of new titles published, the percentage of women working in the industry, the total turnover earned by local game developer studios, and the percentage of games developed for various platforms.
The report also talk about the state of educational institutions offering game development programs in Europe, providing an overview of formal and non-formal educational institutions. In addition, it highlights the state support available, including cultural aid for game production, R&D aid for game developer studios, and aid for small and medium-sized enterprises (SMEs) launching new studios.
In addition to providing an overall view of the European video games industry, the report features detailed country-specific reports. These offer a comprehensive overview of the industry’s landscape in each of the 24 countries covered, providing valuable insights for stakeholders in the industry.
The European Video Games Industry Insight Report 2021 serves as an invaluable resource for anyone interested in understanding the current state of the video games industry in Europe. It provides insight into the industry’s growth, challenges, and opportunities that lie ahead, with detailed data both at the pan-European level and for individual countries.